Kaden Vissotski
VR & Interactive Media Developer
I am a senior at Boise State University pursuing a degree in Games, Interactive Media, and Mobile Technologies. I specialize in VR and AR development using Unity and C#, with experience across full-stack web development, 3D modeling, and immersive interaction design.
Unity • C# • Unreal • XR • Web Development • Blender • Git
Featured Projects
Dungeon Delver VR
A fully immersive VR dungeon crawler built in Unity. Designed and implemented gameplay systems, interaction mechanics, 3D assets, sound design, and UX.
Fisticuffs - Unreal Engine 5 Multiplayer Brawler
Networked multiplayer brawler developed in Unreal Engine 5 using Blueprints and client-server architecture. I focused on environment layout, gameplay-driven level design, and cinematic lighting, while collaborating on replicated combat systems, spatial audio, AI-driven enemies, and multiplayer server logic.
Zelda: Ocarina of Time - Custom Level & Engine Modding
Custom dungeon and environment design built directly inside the original Nintendo 64 engine using reverse-engineered tooling. Created full 3D scenes, collision geometry, actor placement, puzzles, camera zones, and scripted events using Blender, SharpOcarina, and Z64 toolchains while working within strict N64 memory and performance constraints.
Weapon Inventory CRUD Website
Full-stack web application featuring filtering, sorting, pagination, and relational SQL queries using Node.js, Express, and MySQL.
Augmented Reality Game
Team-based AR project using Unity and Vuforia featuring real-time image recognition, dynamic game-state transitions, and collaborative gameplay mechanics.
VARSCENT - VR Research Project
Experimental VR research project exploring scent-based interaction and immersion. Designed modular sensory feedback systems and interactive testing environments.
Resume
Education
Boise State University
B.S. Games, Interactive Media, and Mobile Technologies (May 2026)
Technical Skills
- Game Development: Unity, Unreal Engine 5, C#, Blueprints, XR Interaction
- 3D Art & Design: Blender, Maya, Level Design, Lighting, UX Design
- Web Development: JavaScript, Node.js, Express.js, MySQL, HTML, CSS
- Tools & Workflow: Git, GitHub, Agile Collaboration, Optimization
Featured Projects
- Dungeon Delver VR: Designed and developed a full-scale immersive VR dungeon crawler using Unity and C#, implementing gameplay systems, interactions, physics-based combat, and player progression.
- VARSCENT: Built a gamified VR research environment integrating Arduino-based scent hardware, Unity gameplay logic, and Electron middleware for real-time data collection.
- Hand-Tracked VR Interaction & Locomotion System (In Development): Developing a fully hand-tracked VR interaction framework using Meta All-in-One SDK and OpenXR, implementing gesture and microgesture recognition for movement, turning, object interaction, and UI control.
- Zelda: Ocarina of Time Engine Modding: Designed custom dungeon environments directly inside the original N64 engine using reverse-engineered toolchains, building full 3D scenes, collision geometry, puzzles, scripting, and camera systems.
- Weapon Inventory CRUD Web App: Built a full-stack web application using Node.js, Express, and MySQL with filtering, sorting, pagination, and secure backend validation.
Academic & Professional Engagement
- Guest Speaker – Zelda Engine Modding (Boise State University, Feb 2026): Invited to present level design workflows, reverse-engineered pipelines, and N64 hardware constraints with live demonstrations and technical Q&A.
Contact
Email: kadenvissotski@gmail.com
Phone: (208) 283-6584
LinkedIn: linkedin.com/in/kadenvissotski